The universal changes of reduced landing lag and faster jumpsquat allow him to approach more consistently with aerials. Ganondorf was heavily buffed in the transition to Ultimate, largely due to his horrible tier placements in previous games. Smash attacks are slow and predictable.Flame Choke and Wizard's Foot can lead into suicides if not well timed or misused.Cannot deal very well against projectiles, zoning or fast characters that can put too much pressure.Relies too much on tech chases and reads in order to dish out proper follow ups.Poor grab game, barely being able to deal enough damage and knockback to kill at reliable percentages.Some attacks, including his grabs, have poor range.Has one of the worst recoveries in the game.Slow movement, having the third slowest air speed and air acceleration and third lowest jump and double jumps.Very tall, having a large frame and being easy to hit.Neutral air has long lasting frames and can edge guard effectively.It is also a good ability to use against recovering opponents coming from below. Up Tilt can break shields in a single hit, being the second attack which inflicts the most shield damage, after Marth/Lucina's Shield Breaker.In the air, Wizard's Foot can also Meteor Smash opponents at the beginning of the move. Can cancel the ground version of Wizard's Foot into a jump when using it towards the edge.Can also perform the infamous "Ganoncide" with Flame Choke, which gives him an advantage in stock matches. Flame Choke allows him to perform many follow ups and tech chases, which is his most versatile tool.Both ground versions have powerful Super armor at the start of the animation. If reversed on the ground, can One-Hit KO opponents near the ledge. Reversed Warlock Punch has extremely high knockback, capable of killing opponents below 40%.It also is the only Meteor Smash in the game that cannot be teched when used on grounded opponents. It also has hitboxes imbued with Transcendent priority. Down Aerial is capable of KOing at very low percentages if sweetspotted. Down Aerial, Flame Choke, and initial frames of aerial Wizard Foot can Meteor Smash.Powerful edge-guarding game thanks to his fast aerial attacks.Can cancel some of his moves into each other, such as Up Smash into Tilts and short-hop Back Aerial into Tilts, allowing him to reduce ending lag. Benefits greatly from Rage thanks to his weight and power.Good variety of knockback angles for various attacks.Many attacks, such as Up Tilt, Forward Smash and Warlock Punch, deal massive shield damage to the point of breaking in a few hits.Extremely high weight, being the 5th heaviest character in the game.Extremely high damage and power, arguably the most in the entire game.
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